![]() ![]() Previously, Quill only had a sword, but that returning weapon is joined by two new choices: a hammer and a chakram. There’s also an unfortunate creature known as a ripper, who the Reader can fling like a pinball directly.Ĭombat will be quite a familiar scene for anyone who played the original, but Polyarc has expanded Book 2 with a few new options. Book 2 expands the previous roster of mechanical beetle enemies with new foes, like an armored shell variant which can only be cracked open with a special weapon. You’ll frequently get interrupted by Arcane minions blocking our path, which Quill and the Reader will have to defeat in often drawn-out fight sequences. Of course, we all know it’s never that straightforward. Quill’s goal is to find the glass shards she needs to stop Tylan, hopping her way through a ruined castle, a garden conservatory, arctic mountains, a steel foundry, and more to do so. Developer Polyarc evidently listened to previous criticism, so it at least doesn’t end on a total cliffhanger this time, but there’s definitely space left for a follow up too. Book 2 intrigued me with its late-game revelations and, once again, I found myself wanting more. You’ll learn more about Cinder Night, the event where Arcane forces brought Quill’s kingdom to heel, and there’s an interesting but underdeveloped cast who bear mental scars from that tragedy. Like before, this isn’t necessarily the strongest story, but it’s a follow-up that at least improves on other aspects like worldbuilding. Told like a fairy tale, it has you controlling both a mouse named Quill and the human-sized Reader flipping through her story yet again, this time as she’s hunted down by a winged tyrant called Tylan. While I’d suggest playing Moss first (it’s only a few hours long and very good), Book 2 still manages to be a welcoming sequel for newcomers. Who wouldn’t want to assist an adorable mouse in VR, helping them take down fearsome bosses and overcome platforming challenges in order to save the world? Moss: Book 2 wastes no time, kicking off moments after the first game’s ending and then building upon much of what made it so memorable, even when the aging PSVR tech its currently confined to can’t quite keep up. After the original’s cliffhanger ending, finally returning to Moss’s storybook world was a wonderful and long-awaited treat. ![]()
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